Tunche is a very popular game that’s all the rage in the world of online gaming. The game has proven to be immensely successful, both with its players and developers. What makes Tunche so irresistible? Tunche combines card games, dice rolls, puzzles and an intriguing storyline into one innovative package for hours of entertainment. The gameplay itself is easy to pick up but quite challenging for seasoned gamers who are looking for something fresh., I’m giving this app my highest rating because it really does have what it takes to entice gamers on multiple levels!
Tunche is a game that combines the best of classic arcade and modern design. It’s a platformer with a twist: you switch between two characters in order to progress through levels.
It’s often necessary to get immediately into a game in order to get a true sense of how it will play. Don’t waste your time reading or understanding anything since it can contaminate the pool before you even take your first stroke. It’s nice to start from the beginning in this day of hyper information and trailers/teasers dropping months in advance. Tunche, a game by LEAP Game Studios, takes things a step further by throwing you right into the game with no explanation. It lets you to choose a character and then embark on an adventure across the Amazon, filling in the details as you go. It’s thrilling, uncertain, and has the potential to be terrifyingly thrilling.
While the rest relax at home, five buddies wait to see who gets to do something fun.
Tunche is a 2.5D side-scrolling brawler with roguelite elements in which you may play as one of five characters and explore the jungle in quest of someone or something called Tunche. Is this a positive or negative thing? Is this a ghost, a creature, a wandering people, or a low-fat breakfast topping? None of these questions have any answers for me, but that’s not the purpose. Each character has their own attack style and magic, and as you continue, you’ll unlock a skill tree for each that enables you to add more combo hits, stronger magical assaults, and overall boost your character’s abilities. Bosses arrive at the conclusion of each region, there are various artifacts to add passive abilities to your run, and a talking llama will defraud you by requiring you to complete various tasks. You know, the usual nonsense.
The aesthetic component of Tunche is something that many people will gravitate towards, and with good cause. The artwork is really clean and realistic, giving the game a beautiful cartoonish appearance. Small communities, riverfront panoramas, and a variety of other natural landscapes emerge from the forest, evoking a strong sense of connection to South America’s wild side. Whatever else is said, I cannot deny that the game looks fantastic when everything is operating properly. The adversaries range from basic bloated frogs to half-decayed fish zombies, and the first boss brings back too many Annihilation memories.
However, there was some distortion: some textures continued to flicker in and out, like an old TV with no channel, although I’m not sure whether it was on design or simply a bug with the Xbox version. Unfortunately, I’m beginning to believe it’s the latter, and that isn’t the only fault with Microsoft’s Tunche release. On the plus side, the battle animation is silky fluid, allowing your characters to seamlessly transition between physical attacks, magical jolts, and aerial combat, and it still looks great with many characters on screen. You’ll also have a hard time if you don’t have more than one character on the screen.
Nayra isn’t really enthused; her idle motion is anything from relaxing.
Tunche is clearly designed for several players, and I’m not a big fan of that method. This is hampered even further by the absence of online multiplayer, which makes locating other players, at least for an Xbox user, a headache. While this game is a brawler, it is technically possible to play it alone, but the options are quite restricted.
Tunche features two unique skill trees, one for characters and one for artifacts, to explain. The artifacts, which will emerge at random throughout a run, may be powered up with a single coin that will also drop as a reward, enabling them to become more effective (longer floating with an gliding attack, faster movement, etc.). The artifact skill tree is global, and anybody may level it up. Character skill trees, on the other hand, are unique to each character (which is great!) and the experience you receive from each character is likewise unique to their skill tree (which is a bummer!).
So, if you spend a lot of time playing as the guitar-obsessed Pancho, you’ll have to go back to square one when it comes to experimenting with Nayra, the swift-footed warrior. While this seems to be a simple solution, it irritates me since I intended to reinvest my time across all characters rather than go on a Hat Kid grind session only to make Hat Kid go.
Oh, the main character from A Hat in Time has arrived. That may be explained as more than a Kickstarter stretch goal, but Hat Kid’s appearance is a total mystery at the time of this review. That has less to do with my failure to explore Hat Kid’s route and more to do with the game crashing every time I attempted to dig into Hat Kid’s plot line. The backstory and motivation for these five to pursue Tunche is revealed by selecting Book symbols as route rewards, and dammed if Hat Kid’s doesn’t make my Xbox One scream and shut the game. I’m hoping it will be solved soon, since I don’t want anybody else to have to go through the same ordeal.
Tunche’s amazing sights are complemented by the game’s music and atmosphere. While nothing on the music screams out, there is a nice amount of natively inspired drums and flutes throughout the game, as well as some really squishy sounds for the adversaries. To be honest, the sound effects almost always win out over the music, giving a delightful layer of comic book feedback. When they’re killed off by gratifying dissolving notes, I don’t mind thumping the same opponents again and over again.
Poncho is aware of the situation. Music calms even the most ferocious beast.
Unfortunately, Tunche’s fighting, which is the most crucial aspect of the game, is where things go wrong. To begin with, it’s terribly monotonous without being really rewarding until you’ve progressed far up the talent tree. Your combinations get you a letter grade, but trying to keep the combo running when you can only execute the same juggling routine again and over is a hassle. Three strikes, an aerial launch, a leap and air combination, a sprint to where they’ll land, and repeat.
Because of the vast arena and the 2.5D nature, it’s often difficult to see where the adversaries are in relation to your own strike box, making setting up the initial attack a pain (though it does come easier with time). And losing a letter grade for a single hit is harsh but fair, but the catch is that you’re surrounded by enemy mobs that are piled on top of each other, making it difficult to see which one is flashing (indicating it’s going to attack). The letter grade has an effect on a different skill tree called Entropy, and although it isn’t really essential, it’s an annoyance to have to deal with on a regular basis.
And this llama is going to be the undoing of a lot of hard-won gains.
Tunche is a game that was created with a specific goal in mind, and it accomplishes spectacularly. The Kickstarter campaign had a vision to realize, and they created a brawler that’s enjoyable to play with friends, has an intriguing idea, looks just stunning, and has a high repeat value. The bosses are easy enough to defeat, but they do demand some learning. The issue is that this game is actually only enjoyable with two or more players: a single player game quickly devolves into a lather, rinse, and repeat experience. The successes are satisfying, and the story aspects are presented in a smart comic book format, as well as a genuine slow burn.
If you have pals, this is a terrific game to play since you can see how confusion and mayhem can be properly balanced with collaboration and communication. However, for a single project, you must like, and I mean adore, the art of the fight. So take a companion or a bottle of something to drink since there’s a lot to see on your trip to see Tunche.
A glitchy texture that never completely vanishes marries the otherwise lovely sprites and backgrounds.
Tunche, although initially uninteresting, develops into a fun brawler because to the skill trees and NPCs.
Players may get immersed in the narrative and atmosphere thanks to the excellent ambient and effects.
The brawling is intense, but the gradual build-up of strength, misplaced attacks, and swamp of mobs wears you out.
Final Score: 7.0
Tunche is now available on PC, PlayStation 4, Xbox One, and Nintendo Switch.
On the Xbox One, the game was reviewed.
The publisher donated a copy of Tunche.
As an example:
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The “tunche ps4” is a game that was originally released on PC. The game allows players to explore an island, and discover the secrets hidden in it. It was recently released for PS4.
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