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Review – WarioWare: Get It Together!

  • James Gussie
  • September 16, 2021
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WarioWare is one of Nintendo’s most popular franchises, and the newest installment in the series is a fun, addictive game that can be played by anyone. It has a simple premise- you play as Wario and must complete various microgames to win coins and use them to buy upgrades for your character.

WarioWare: Get It Together! is a mobile game that was released on September 29th, 2018. The release date of the game is available in the app’s description.

I’ve already said that I’m a huge WarioWare enthusiast. When Nintendo announces a new system with a hardware gimmick, I instantly start thinking about how the WarioWare series will be able to use it to produce something more wackier and more inventive than the previous installment. During the most recent Nintendo Direct, the news of a fresh new WarioWare for the Switch piqued my interest, as I thought the game would succeed where 1-2-Switch had fallen short. I had thought it would be the go-to party game, taking use of all the innovation in the Joy-Cons and the system as a whole. WarioWare: Get It Together turned out to be the polar opposite of what we expected. We were left with a dead shell of what the franchise once was.

Wario, you’re welcome. You’ve just made me think of a console that has a better WarioWare game.

I was surprised at how much I hated WarioWare: Get It Together. I was looking forward to it like a die-hard fan anticipating the release of a genre-defying band’s new album. We may complain all we want about the Switch’s hardware and underused gimmicks, but one thing is certain: WarioWare could have easily made advantage of the system’s gyro capabilities, high-quality Joy-Con motion controllers, and touchscreen. None of these are present in WarioWare: Get It Together. Sure, we got a gimmick, but it wasn’t what I had anticipated from the franchise: complete, artistically bankrupt simplicity.

Instead of motion controls or innovative control schemes, WarioWare: Get It Together’s primary “selling point” is controlling a variety of characters inside the same microgames, with the caveat that they can all be played with only the analog stick and the A button. They move around with the stick and use A to execute a single action. Each microgame may be played by any character, however since they can all play them (with the exception of the “boss portions”), they have to be dumbed down to make them accessible to all common denominators. The game’s minimalism makes it seem as though it’s been stripped down and kept back like the original WarioWare on the Game Boy Advance.

1631554816_902_Review-WarioWare-Get-It-Together

I despise using him.

The fact that you manage the WarioWare roster inside the microgames is a result of the game finally attempting to tell a story. However, everything can be summed up in a few words: a bug has transferred the group into Wario’s new console. It’s not a very deep narrative, and the game doesn’t attempt to make it seem more important than it is (it isn’t), but there’s a lot of text in between “chapters” and very little voice acting. It’s a pity, since WarioWare Gold, its 3DS predecessor, had Charles Martinet in one of his finest performances in years.

I understand that WarioWare isn’t renowned for having the most visually appealing games, but Get It Together takes aesthetic laziness to new heights. Having ugly chibi copies of Wario and his gang “invade” every wacky microgame is already unpleasant. However, the remainder of the game, particularly the UI, seems very uninspired. The game uses the same typeface and symbols as Game Builder Garage, a simple game-making learning tool for the Nintendo Switch that was launched a few months ago! In fact, I wouldn’t be surprised if WarioWare: Get It Together was developed using that technology.

1631554817_464_Review-WarioWare-Get-It-Together

9-Volt’s microgames are still based on famous Nintendo franchises, but he has the poorest control system of all the characters.

Some may be thinking, “You can’t make motion control-based games when there are Switches without Joy-Cons,” in response to my primary complaint of WarioWare: Get It Together being its completely dumbed down gameplay loop. But why wasn’t it possible to add a couple of them on the side? For those without Switch Lites, the Skyward Sword remaster included optional motion controllers. Even so, all Switches, regardless of version, have touchscreen capability. Nintendo and Intelligent Systems didn’t even bother with such support for the game’s menus, much alone for the microgames. Once again, this is a series that thrives on crazy gimmicks and being played on strange platforms. WarioWare became a poor man’s Mario Party: The Top 100 when the gimmicks were removed.

1631554817_687_Review-WarioWare-Get-It-Together

There are a few “boss battles” sprinkled throughout the game, with the emphasis on each character’s unremarkable control system.

I can’t recall the last time I played a game from a big publisher that felt as lifeless as WarioWare: Get It Together. Yes, even some of the typical suspects were involved. What was once Nintendo’s go-to series for zaniness, inventiveness, and really taking use of every single feature available in a console’s hardware has been reduced to what largely like a hurried and sloppy effort simply to guarantee the publisher had something to sell during a given month. With a title like Get It Together, it’s almost as if the game was conscious of its own ineptness from the start. Thank you; I despise it.

 

Sure, the minigames are poorly designed, but the biggest issue with this game’s aesthetics is its unattractive playable character designs and a cheap-looking UI, which even uses the same typeface as Game Builder Garage.

All of the characters have a control system that revolves on the analog stick and the A button. Because all minigames must be modified to these control methods, they seem uninspired and repetitious. There are no motion controls or other intriguing gimmicks in this game, which is a major mistake.

WarioWare: Get It Togethersound !’s design is limited to a few highly compressed speech snippets and several uninteresting songs. This game featured more voice clips than the 3DS counterpart…

A game lacking of charm, wackiness, or originality due to a lack of a clear identity, no gimmicks, and a very dull control system, not to mention the incredibly lax presentation. It’s a shadow of what WarioWare once was.

Final Score: 4.5

On the Nintendo Switch, WarioWare: Get It Together! is now available.

On Switch, the game was reviewed.

As an example:

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Look at them!

WarioWare: Get It Together! is a game that has been released by Nintendo. The game is a remake of the original WarioWare games, and includes new features such as the ability to play with friends and unlockable items. Reference: warioware: get it together characters.

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James Gussie

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